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At last~it's done!!
I've finally finished making the TurbulenceFX component.
Now you can use TurbulenceFX simply by dragging this from your component library into FLA library.
It has the following parameters:
radius, strength are too easy to understand.
baseX, baseY, fractalNosie, offsetX, offsetY are perlinNoise() parameters; go check the Flash help file.
And just like other FX components, don't forget to continuously call TurbulenceFX.refresh() by yourself!