Monday, May 26, 2008

Output - console output panel simulation

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Download source

I modified Senocular's Output class to create this Output class.
I thought that if I could add an output panel in my game project, it would be more convenient for debugging.

As for the background with the smiling flower and bunny bee...I just felt that using backgrounds other than plain white would be more entertaining.

Thursday, May 22, 2008

Pixel Bender fun

I read the Pixel Bender documentation, and found that Pixel Bender is quite easy to get used to and is so much fun!!

So I played around with PB for a while and came out with these two effects, hope you like it. :)



Wednesday, May 7, 2008

Sine Wave - AuxGeom test

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Download FLA

Now AuxGeom is stable, but still somehow not CPU friendly.
I'm currently working on its efficiency improvement.

This effect can be achieved with only 20 lines of code with the help of AuxGeom.

Tuesday, May 6, 2008


View SWF online

Download FLA

Yet another ZContainer demo.
Initially I made those fireflies move randomly,
but I found out in such case the 2.5D characteristic of ZContainer is not demonstrated quite clearly.
Thus, I decided to have the fireflies fly move that "X" like pattern
so as to clearly demonstrate the 2.5D feature of ZContainer.

FYI, using ZContainer,
this effect is achieved with only 40 lines of code in the document class .as file.
No depth sorting is needed at all,
since ZContainer takes good care of that for you.

Sunday, May 4, 2008

AuxGeom Demo - GeoStar

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Man, it took me whole day long to finish this!
I was attempting to make an API that can show relations among DisplayObjects, represented by custom points, lines, and fills.
My inspiration was the Box2DAS3 demo

Saturday, May 3, 2008

Spinning Bolt

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Nothing out of ordinary, actually.
I was just messing around with 3DS Max & Swift3D Max V3