Monday, August 24, 2009

Blizzard



View example

Stardust project homepage

Believe me, it looks much better in motion.

This example uses Perlin noise to create turbulence and a UniformField to pull particles toward the bottom left, preventing particles from being "blown" too far away from the intended direction by the turbulence. To add some flavor to the interactivity, I've also created a circle deflector following the mouse cursor.

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