View SWF and source
Stardust project homepage
This is my entry for the 3rd WonderFL Checkmate Contest.
What could be better than a fireworks effect to show the power of Stardust?
I've subclassed an initializer (or spawn action) and an action for each of the four particles: Seed, Streak, Fireworks, and Spark. I've also extended the Renderer class to create a LineRenderer class, taking charge of drawing particle trails.
I think this is a good example to demonstrate the flexibility and extensibility of Stardust.