Play Monica: Nightmare
Finally! My first game built with Rusher Game Framework! Escape from Monica's nightmare as fast as you can!
Monica: Nightmare is a 2D side-scroller evasive action game. You're right, no fancy attack moves. Just run! This is an entry to the Creative Game Design Contest held by Gamer. The theme of the contest is "Escape", hence the absence of attack moves. I tried to make the opening and ending look like it is SOME console game :p
I used Box2D for collision handling. The game flow control is heavily making use of the Scene Manager (now State Machine) feature of Rusher.
You can press the "+ (plus sign)" key to toggle the console panel to view debugging messages, and press the "- (minus sign)" key to toggle the Box2D debug view.
It's still quite buggy, I know. I had been working very hard to eliminate all the bugs, but the deadline did not allow me to do so. I slept at 6 in the morning on the due date and woke up at 8:30 to mail the disk to Gamer. I apologize if the bugs bother you during the gameplay.
Next time I'm gonna use all of my game-related frameworks: Rusher, Stardust, and ZedBox!